Hmworld Sav
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    .1
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        type = /obj/Items/Goods/Furniture/Stool1
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        desc = "This blocker is here to stop players from entering the vineyard illegally."
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        type = /obj/Items/Goods/Furniture/Stool1
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    .20
        type = /obj/Items/Goods/Furniture/Stool1
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    .21
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
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    .22
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
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    .23
        type = /obj/Items/Goods/Furniture/Signs
        name = "Read me!"
        Cost = 0
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        locX = 95
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        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>Hello and Welcome to Harvest Moon: Trinity Ranch.<br><br></center></b><font size = 2>This server is hosted and maintained by Kristoph.<br>If you are a new player, or an old player needing a refresher, feel free to check out this in depth guide on how to play HM: TR http://s9.zetaboards.com/HM2/topic/7175476/1/.<br><b>To chat: Press the space bar.</b><br>Kristoph will not be responsible for in game losses due to server crashes, AFK kicking, etc. Beds that go to storage can be bought from carpenters. But note that not all beds will go to storage. Carpenters will have to talk to Higoten about receiving beds that will go to storage on log out. These beds can be painted after they have been changed. <br>The Adminstravive team consistets of: Alexis Raine, BoyGeorge, Higoten, and Sega Queen..  Please listen to them and follow accordingly.Failure to comply may result in punishment. Thank you. <br><br><b>Updates :</b> <br>1) Squirrels entering the beach themselves: Fixed. <br>2) Illegal access to the vineyard: Fixed. <br>3) Entry to the seed shop at night: Fixed. <br>4) Illegal access to the mine: Fixed. <br>5) Scratch Cards added to the casino. <br>6) Added an emergency exit to the mine. <br>7) The Charm of the Bull added to the main farming area's tool shed. <br>8) The Titan's Glove and Heart Stone added to the charity. <br>9) Power Berries added to the Inn. <br>10) The price of Booster Berries has been increased. <br>11) Most of the in game tutorial has been added, you can find these by reading the signs located around the world. <br>12) Boiled eggs can now be bought at the Inn. <br>13) You can now purchase a licence to use the Blaster Hoe at the 3rd shed.<br>14) Whirl Wind Scythes packages can now be given to Higoten in exchange for a Package that a non-farmer job can use. <br>15) You can now purchase the juicer from Ann's Tool Shop. <br>16) A few new infomational signs have been added <br>17) Additional storage tokens can now be bought at the wood shop. <br> 18) New sheet Medal and Nuts and Bolts spawns have been added to the great forge to prevent Blacksmiths from getting stuck.<br> Last updated 6/19/2010"
        dir = 8
    .24
        type = /obj/Items/Goods/Special/ScareCrow
        name = "Blocker"
        Cost = 0
        Sale = 0
        suffix = "Unavailable"
        locX = 47
        locY = 81
        locZ = 1
        Owner = ""
        layer = 0
        desc = "This blocker is here to stop players from entering the seed shop illegally."
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    .25
        type = /obj/Items/Goods/Special/WildFlower
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 167
        locY = 166
        locZ = 1
        Owner = ""
        layer = 0
        desc = "This blocker is here to stop players from entering the mine illegally. It also acts as a counter to let players out, while not letting them back in."
        dir = 8
    .26
        type = /obj/Items/Goods/Special/Basket
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 168
        locY = 166
        locZ = 1
        Owner = ""
        layer = 0
        desc = "This blocker is here to stop players from entering the mine illegally."
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    .27
        type = /obj/Items/Goods/Furniture/Signs
        name = "Emergency Evacuation Exit"
        Cost = 0
        Sale = 0
        locX = 164
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        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>Emergency Evacuation Exit: <br><br></center></b><font size = 2>If you happen to be in the mine after winter has ended, You must exit by jumping over this sign and going down, then  far right, then straight up.  Please note that it is against the rules to be mining outside of the winter season and failure to comply will result in disciplinary action based off of the judgment of the active administrator(s). <br> Thank you for your cooperation<br>. ~Higoten"
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    .28
        type = /obj/Items/Goods/Special/ScratchTicket0
        Cost = 1250
        Sale = 625
        locX = 322
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        locZ = 1
        desc = "Hmm, this ticket hasnt been scratched yet... can win up to... 10,000 gold! To collect your winnings, please hand your scratched ticket to Marge."
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    .29
        type = /obj/Items/Goods/Special/ScratchTicket1
        Cost = 2000
        Sale = 1000
        locX = 323
        locY = 63
        locZ = 1
        desc = "Info - Hmm, this ticket hasnt been scratched yet... can win up to... 20,000 gold! To collect your winnings, please hand your scratched ticket to Marge."
        dir = 8
    .30
        type = /obj/Items/Goods/Furniture/Stool1
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        desc = "This blocker is here to stop players from entering the bar illegally."
    .31
        type = /obj/Items/Goods/Special/CharmofBull
        Cost = 85000
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        locZ = 1
        desc = " Powers in this charm will slowly restore its carrier's stamina."
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    .32
        type = /obj/Items/Goods/BBerry
        name = "Booster Berry-"
        JobR = "Everyone, by decision of the Board."
        Cost = 300
        Sale = 150
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        locZ = 1
        desc = " Eating a booster berry will cause you to run at a frantic speed for a short period of time."
        dir = 0
        layer = 6
    .33
        type = /obj/Items/Goods/Special/Basket
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        Owner = ""
        layer = 0
        desc = "This blocker is here to stop players from entering the bar illegally."
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    .34
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
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        Cost = 0
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        density = 1
        locX = 182
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        locZ = 1
        Owner = ""
        layer = 0
        desc = "This blocker is here to stop players from entering the mine illegally."
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    .35
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
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        Cost = 0
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        density = 1
        locX = 81
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        Owner = ""
        layer = 0
        desc = "This blocker is here to stop players from entering the bar illegally."
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    .36
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
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        locX = 78
        locY = 201
        locZ = 1
        Owner = ""
        density = 1
        layer = 0
        desc = "This blocker is here to stop players from entering the bar illegally."
    .37
        type = /obj/Items/Goods/Furniture/Signs
        name = "Sign"
        Cost = 0
        Sale = 0
        locX = 46
        locY = 190
        locZ = 1
        Owner = ""
        desc = "Don't feed the troll"
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    .38
        type = /obj/Items/Goods/Special/PBerry
        Cost = 65000
        Sale = 0
        locX = 32
        locY = 145
        locZ = 1
        layer = 10
        desc = "The ever important Power berry, 3 can be found in random ways, but you can buy more here. Each berry boosts your max stamina by 10 points!"
        dir = 8
    .39
        type = /obj/Items/Goods/Special/SheetMetal
        Cost = 450
        Sale = 225
        locX = 208
        locY = 93
        locZ = 1
    .40
        type = /obj/Items/Goods/Special/NutsAndBolts
        Cost = 200
        Sale = 100
        locX = 207
        locY = 93
        locZ = 1
    .41
        type = /obj/Items/Goods/Special/SheetMetal
        name = "Sheet Metal-"
        Cost = 450
        Sale = 225
        locX = 205
        locY = 97
        locZ = 1
        JobR = "Everyone, by decision of the Board. If you wish to get sheat metal, please buy it from the other spawn."
    .42
        type = /obj/Items/Goods/Artifacts/HeartStone
        Cost = 50000
        Sale = 0
        locX = 46
        locY = 105
        locZ = 1
        desc = "This pendent, when worn protects its master against sickness."
        dir = 8
    .43
        type = /obj/Items/Goods/Artifacts/PGlove
        Cost = 70000
        Sale = 0
        locX = 47
        locY = 105
        locZ = 1
        desc = "This is the mystical glove of power? Its said it's wearer can lift and move with stuff normal people cant!"
        dir = 8
    .44
        type = /obj/Items/Goods/Special/ScareCrow
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 173
        locY = 165
        locZ = 1
        Owner = ""
        layer = 0
        desc = "This blocker is here to stop players from falling off the edge while evacuating the mine. "
        dir = 8
    .45
        type = /obj/Items/Goods/Special/ScareCrow
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 170
        locY = 165
        locZ = 1
        Owner = ""
        layer = 0
        desc = "This blocker is here to stop players from falling off the edge while evacuating the mine. "
        dir = 8
    .46
        type = /obj/Items/Goods/Special/ScareCrow
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 171
        locY = 165
        locZ = 1
        Owner = ""
        layer = 0
        desc = "This blocker is here to stop players from falling off the edge while evacuating the mine. "
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    .47
        type = /obj/Items/Goods/Special/ScareCrow
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 172
        locY = 165
        locZ = 1
        Owner = ""
        layer = 0
        desc = "This blocker is here to stop players from falling off the edge while evacuating the mine. "
        dir = 8
    .48
        type = /obj/Items/Goods/BBerry
        name = "Booster Berry-"
        JobR = "Everyone, by decision of the Board."
        Cost = 300
        Sale = 150
        locX = 170
        locY = 41
        locZ = 1
        desc = " Eating a booster berry will cause you to run at a frantic speed for a short period of time."
    .49
        type = /obj/Items/Goods/Special/Juicer
        name = "Unpowered juicer-"
        Cost = 5000
        Sale = 0
        locX = 184
        locY = 103
        locZ = 1
        Owner = object("../../..")
        desc = " Hmm this machine doesnt seem to be working.. yet! Now purchasable by anyone!"
    .50
        type = /obj/Items/Goods/BBerry
        name = "Booster Berry-"
        JobR = "Everyone, by decision of the Board."
        Cost = 300
        Sale = 150
        locX = 232
        locY = 133
        locZ = 1
        desc = " Eating a booster berry will cause you to run at a frantic speed for a short period of time."
    .51
        type = /obj/Items/Goods/BBerry
        name = "Booster Berry-"
        JobR = "Everyone, by decision of the Board."
        Cost = 300
        Sale = 150
        locX = 191
        locY = 215
        locZ = 1
        desc = " Eating a booster berry will cause you to run at a frantic speed for a short period of time."
    .52
        type = /obj/Items/Goods/Furniture/Table1
        name = "Press E to read the sign"
        Cost = 0
        Sell = 0
        locX = 94
        locY = 96
        locZ = 1
        Owner = ""
        layer = 10
        density = 0
        desc = "This is here to help form the letter E, so that more players will know how read the ''Read me!'' sign. If you're reading this, then you should be able to read the sign."
        dir = 8
    .53
        type = /obj/Items/Goods/Furniture/Table1
        name = "Press E to read the sign"
        Cost = 0
        Sell = 0
        locX = 94
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        locZ = 1
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        layer = 10
        density = 0
        desc = "This is here to help form the letter E, so that more players will know how read the ''Read me!'' sign. If you're reading this, then you should be able to read the sign."
    .54
        type = /obj/Items/Goods/Furniture/Table1
        name = "Press E to read the sign"
        Cost = 0
        Sell = 0
        locX = 94
        locY = 98
        locZ = 1
        Owner = ""
        layer = 10
        density = 0
        desc = "This is here to help form the letter E, so that more players will know how read the ''Read me!'' sign. If you're reading this, then you should be able to read the sign."
    .55
        type = /obj/Items/Goods/Furniture/Table1
        name = "Press E to read the sign"
        Cost = 0
        Sell = 0
        locX = 94
        locY = 99
        locZ = 1
        Owner = ""
        layer = 10
        density = 0
        desc = "This is here to help form the letter E, so that more players will know how read the ''Read me!'' sign. If you're reading this, then you should be able to read the sign."
    .56
        type = /obj/Items/Goods/Furniture/Table1
        name = "Press E to read the sign"
        Cost = 0
        Sell = 0
        locX = 94
        locY = 100
        locZ = 1
        Owner = ""
        layer = 10
        density = 0
        desc = "This is here to help form the letter E, so that more players will know how read the ''Read me!'' sign. If you're reading this, then you should be able to read the sign."
    .57
        type = /obj/Items/Goods/Furniture/Table2
        name = "Press E to read the sign"
        Cost = 0
        Sell = 0
        locX = 95
        locY = 96
        locZ = 1
        Owner = ""
        layer = 10
        density = 0
        desc = "This is here to help form the letter E, so that more players will know how read the ''Read me!'' sign. If you're reading this, then you should be able to read the sign."
    .58
        type = /obj/Items/Goods/Furniture/Table2
        name = "Press E to read the sign"
        Cost = 0
        Sell = 0
        locX = 95
        locY = 100
        locZ = 1
        Owner = ""
        layer = 10
        density = 0
        desc = "This is here to help form the letter E, so that more players will know how read the ''Read me!'' sign. If you're reading this, then you should be able to read the sign."
    .59
        type = /obj/Items/Goods/Furniture/Table2
        name = "Press E to read the sign"
        Cost = 0
        Sell = 0
        locX = 96
        locY = 96
        locZ = 1
        Owner = ""
        layer = 10
        density = 0
        desc = "This is here to help form the letter E, so that more players will know how read the ''Read me!'' sign. If you're reading this, then you should be able to read the sign."
    .60
        type = /obj/Items/Goods/Furniture/Table2
        name = "Press E to read the sign"
        Cost = 0
        Sell = 0
        locX = 95
        locY = 98
        locZ = 1
        Owner = ""
        layer = 10
        density = 0
        desc = "This is here to help form the letter E, so that more players will know how read the ''Read me!'' sign. If you're reading this, then you should be able to read the sign."
    .61
        type = /obj/Items/Goods/Furniture/Table2
        name = "Press E to read the sign"
        Cost = 0
        Sell = 0
        locX = 96
        locY = 100
        locZ = 1
        Owner = ""
        layer = 10
        density = 0
        desc = "This is here to help form the letter E, so that more players will know how read the ''Read me!'' sign. If you're reading this, then you should be able to read the sign."
    .62
        type = /obj/Items/Goods/Furniture/Signs
        name = "Jack's House"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 106
        locY = 98
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><center><font size = 3><b><font color = Blue> Welcome to Jack's House<br><br><font size = 2></b></center>Here is where Jack, The owner of Trinity Ranch, lives.<br>The first time you talk to him he will give you 500 gold. <br>He also tells you that there are 10 power berries you can get, But you can only actually get 3. <br><br><i>Other notable objects in Jack's house include :< /i><br><b>The Calendar</b> - Tells you the date. <br>There are four seasons, Spring, Summer, Fall, and Winter. <br>There are also 12 days in a Season. <br>Each day last 8 minutes, day and night each being 4 minutes.<br><b>The Clock</b> - Shows you the time of day. <br>Every time the clock reaches where the 12 would be, is a switch between day and night.<br><b>The Diary</b> - Located between the two beds, is how you check your stats, such as stamina, days old, total K, and such. <br><b>The Television</b> - Tells you the weather for the next day. <br><br>You will also want to talk to Jack if you get the farmer job, he will grant you access to The Blaster Hoe, Which is behind the first cabinet in the second room. <br><br>Note that the beds in Jack's House do not work. Only player owned beds and beds in the inn work."
        dir = 8
    .63
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Tool Shed"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 125
        locY = 95
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><center><font size = 3><b><font color = Blue>The Main Tool Shed <br><br><font size = 2></b></center>Here is where you will swap for your other basic tools.<br>You can use all of these tools at any time, with the exception of the animal bell.<br><br><i>Other tools include:</i><br><b>The Axe</b> - Used to chop stumps and get 1 placed fence. <br><b>The Hoe </b>- Used to plow one square of land. <br><b>The Hammer</b> - Used to smash normal, single rocks.<br><b>The Scythe </b> - Used to cut a single square of grass, weeds, or crop rot.<br><b>The Watering Can</b>- Used to water a single square of plowed land and it must be refilled at any body of water, with the exception of the ocean. <br><br><I>Other objects in the Tool Shed include:</i><br><b>Can of Paint Remover </b> - Does not work.<br><b>Can of Paint </b>- Used to paint anything with the furniture tag, and the paint color can be changed by adding wild blue berries, wild red berries, and green apples, each adding 20 of the appropriate color.<br><b>Charm of The Bull </b> - This charm will slowly restore stamina when held. <br><b>Booster Berry</b> -When eaten would cause you to run very fast, but the disadvantage of this was it caused lag, so in response to this, the price was increased. <br><b>Storage Boxes</b> -  Used to store items, so that you do not lose them when you log out.<br>Some items will automatically go to your storage, but many will not. <br>When you start out you will have 35 spaces, but this can be upgraded to 80 by using storage expansion purchases, which can be bought at the wood shop."
        dir = 8
    .64
        type = /obj/Items/Goods/Furniture/Signs
        name = "Seed Shop"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 51
        locY = 87
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><center><font color = Blue> The Seed Shop<br><br></b></center><font size = 2>Here is where you buy seeds, <br>Before buying seeds, make sure you check the calendar in the other room for the day and season.<br>Also make sure you press E to examine the seeds to make sure its the correct season for planting them. <br>See this complete guide of Harvest Moon: Trinity Ranch for a chart of seed profits: http://s9.zetaboards.com/HM2/topic/7175476/1.<br>Bags of seeds will spread a 3x3 area of land when planted.<br><br><i>Other notable items in The Seed Shop include:</i><br><b>Bag of No Weed</b> - This will cover a 3x3 area of crops, and protect them from getting weeds.<br><b>Goods Basket</b> - This will allow you to put 15 objects into it and when you press C at a selling bin, it will empty. <br>Note: you can not take objects that you place into a goods basket back out.<br>Note: If you press Z when selling using the goods basket, it will sell the goods basket."
        dir = 8
    .65
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Harvest Godess"
        Cost = 0
        Sale = 0
        locX = 75
        locY = 86
        locZ = 1
        Owner = ""
        desc = "  <br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Harvest Goddess<br><br></center></b><font size = 2>To get to her, jump across the stepping stones in the water.<br>Here you can give various Items to the statue and you will be granted some amount of wish points.<br>Check the Complete guide to HM: TR for a complete list of wishes and what they do http://s9.zetaboards.com/HM2/topic/7175476/1. <br>Note: you cannot make wishes in the winter because the harvest goddess is on vacation."
        dir = 8
    .66
        type = /obj/Items/Goods/Furniture/Signs
        name = "Main Farming Area!"
        Cost = 0
        Sale = 0
        locX = 100
        locY = 88
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Main Farming Area<br><br></center></b><font size = 2>Here is where you farm. <br>In HM: TR farming works slightly differently then most games in the sense that everyone farms together. <br>Everyone shares the same general farming land, and helps each other out. <br>Now, don't worry, people can't pick your crops for you, but they can help you plow and water.<br>This is the most commonly used farming area of the three, because it is closest to the seed shop, along with almost every other building. <br>To farm you will need to buy seeds that are correct for the season, you will also need to plow a 3x3 plot and water it everyday to have them grow.<br>When they have finished growing you will need to pick them and sell them in the large brown selling bins. <br>You cannot grow crops in the winter."
        dir = 8
    .67
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Chicken Coop"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 72
        locY = 115
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Chicken Coop<br><br></center></b><font size = 2>Here is where you can raise chickens.<br>To raise a chicken you first have to obtain an egg, this can be done by getting an egg from another chicken, or buying one at the chicken shop, on the other side of the left wall.<br>Then you need to place the egg in the incubator, and after 3 days, it will turn into a chick.<br>After 3 days of being a chick, it will grow into a chicken. <br>Now, If you feed you chicken for 3 days, it will lay an egg, and everyday after those 3 days you will get an egg. <br>If you miss a feeding, then you will have to feed your chicken for 3 days before being able to get another egg. <br>Chickens will not die from lack of food, happiness, and do not get sick. <br>When you log out, chickens will appear in the fenced area behind the incubator room.<br>Chickens can also be fed to wolfs, and will leave behind chicken feathers. <br>You can sell a fed, fully grown chicken to May in the chicken shop"
        dir = 8
    .68
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Chicken Shop"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 63
        locY = 115
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Chicken Shop<br><br></center></b><font size = 2>Mary is the owner of the chicken shop. she will buy fed, fully grown chickens for 500 gold each. <br>Here you can buy 3 objects. <br><b>Eggs</b> - used to hatch into chicks when placed in the incubator. <br><b>Jars of Spices</b> - Used for various recipes. <br><b>Jar of Seasonings</b> - used for various recipes."
        dir = 8
    .69
        type = /obj/Items/Goods/Furniture/Signs
        name = "Animal Shop and Charaity"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 46
        locY = 103
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Animal Shop and Charity<br><br></font size></b><font size = 2>Here is where you can buy animal tools and medicine, and if you have less then 1000 gold, you can collect charity from sister Gia, Or make a donation if you have more then 1000, although making donations does not do anything.<br>You can collect charity a maximum of 5 times before they refuse you service. <br>Donating money does not let you take more charity. <br><br><i>The tools sold here in this shop are as follows :</i> <br><b>The Milkier</b> - used to get milk from cows.<br><b>The Grooming Brush</b> - used to increase animals happiness. <br><b>Animal Medicine</b> - A one time cure for sick animals, this can not be stored.<br><b>Sheep Shears</b> - used to get bundles of wool from a sheep. <br><b>Heart Stone</b> - once it as been equipped you will never get sick. <br><b>Titan's Glove</b> - allows you to carry around heavy objects, such as rock piles, and wagons"
        dir = 8
    .70
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Pound"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 32
        locY = 100
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Pound<br><br></center></b><font size = 2>Here you can get a dog of your very own for free, just talk to Lisa and give the bone to one of the three dogs and it will be yours.<br><b>Child Proof Rope</b> - Can be given to an NPC for a special item."
        dir = 8
    .71
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Inn"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 32
        locY = 139
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Inn<br><br></center></b><font size = 2>Here is where you can rest to restore you stamina for free. <br>To sleep in a bed, walk on the upper half of one for several seconds, you can check your stamina using the diary. <br>If you talk to the Innkeeper he will tell you the phone number for Mcduffles, which sells various fast foods. <br>There is also Ol' Pete who, the first time you talk to him, will give you the free fodder and lumber. <br><br><i>You can also buy several things here:</i><br><b>The merchants ID pass card</b> - Lets players with the merchant job use to get into the merchants guild.<br>There is also a few baked goods, which only restores a very low amount of stamina. <br><b>Power Berries</b> - Each power berry will raise your max stamina by 10. <br>You can obtain 3 power berries via normal means, any additional max stamina will have to be bought"
        dir = 8
    .72
        type = /obj/Items/Goods/Furniture/Signs
        name = "Animal Shop"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 81
        locY = 163
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE></font size><b><font color = Blue><center>The Animal Shop<br><br></center></b><font size = 2><font color = green>This is where you buy Sheep, Pigs, and Cows. <br>To obtain a Sheep, Cow, or pig you must buy the appropriate deed and give it to Bob.<br>Who will give you an animal, which will be in the pen outside. <br>When you buy your first animal, you gain access to the animal bell. <br>Which is used to move sheep and cows, while pigs are pushed. <br>All these animals must be fed everyday, and keep happy, or they will die. <br>See this guide to HM: TR for more information on each individual animal http://s9.zetaboards.com/HM2/topic/7175476/1/. <br><br><i>Other objects to buy here are :</i> <br><b>Sack of Fodder</b> - When opened contains 12 tuffs of fodder. Useful for if you run out"
        dir = 8
    .73
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Peddler's House"
        Cost = 0
        Sale = 0
        locX = 94
        locY = 144
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Peddler's House<br><br></center></b><font size = 2><font color = green>The  peddler will come here every 3 days.<br>The 3ed, 6th, 9th, and 12th day of every season.  Each day he will bring a random item: <br><b>Singing Branch</b> - Given to the fisherman to gain access to the fishing rod, and used to make the rod of deep blue.<br><b>Power Source</b> - Used to power an unpowered juicer.<br><b>Trinity Toy Bag</b> - Was used to collect the 3 Trinity Toys, in order to gain access to the Juicer, but broke and no longer serves a purpose. <br><b>Bobber</b> - Used by fishers to catch different types of fish. <br><b>Shipping Crate</b> - Used to quickly move 8 objects over a distance one time.<br><b>The Lucky Medal</b> - Used to raise your luck by one"
        dir = 8
    .74
        type = /obj/Items/Goods/Furniture/Signs
        name = "School"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 152
        locY = 85
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The School<br><br></center></b><font size = 2><font color = green>Here is where you can get a job.<br>Jobs allow you to do special things that players who do not have a job or player who have a different job can't do.<br>To earn a job, you must first get your education to 100%. <br>To do this, you must first buy the red book, To study the red book, you have to stand in front of a desk, This is all you have to do.<br>This will get your education to 45%.<br>from here,  you have to buy the Blue Book, This will get your education to 90%.<br>Now to get you education to 100%, you have to get a pearl and take it to the professor, who is on top of Upper Trinity.<br>He will give you the Brown book.<br>When you get your education to 100% talk to professor Tiki and he will give you an option for a job.<br> Schooling takes about 6 hours and 20 minutes to complete. <br><br><b>Chose your job carefully because once you have chosen, you can't choose again.</b><br>For a detailed description of each job, please check the HM: TR guide http://s9.zetaboards.com/HM2/topic/7175476/1"
        dir = 8
    .75
        type = /obj/Items/Goods/Furniture/Signs
        name = "The ''Blue'' Tool Shed"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 157
        locY = 107
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The ''Blue'' Tool Shop.<br><br></center></b><font size = 2><font color = green>Here are many special tools that can't be found or earned, but must be made by a Carpenter or Blacksmith.<br><br><b>The Rod of Deep Blue</b> - Used to fish in the ocean. <br><b>The Whirl Wind Scythe</b> - Used by farmers to cut a 9x3 area of grass or weeds.<br><b>The Velvet Brush</b> - Used to make animals much happier much faster.<br><b>The Axe of The Forester</b> - thrown and gets 8 pieces of lumber from each stump it hits.<br><b>The Deluxe Sheers</b> are used to sheer sheep and get up to 4 bundles of wool per sheering."
        dir = 8
    .76
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Golden Tool Shop"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 176
        locY = 97
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Golden Tool Shop and the Machine Shop<br><br></center></b><font size = 2><font color = green>You gain access to these 5 tools by the amount of total K you have. <br>The first tool being gained accessed to at a total k of 50k and the last one being accessed at a total k of 200k. <br><br><b>The Golden Hammer </b>- Smashes somewhat of a 3x3 square destroying any rocks, rock piles or unused plowed land.<br><b>The Golden Hoe</b> - Plows a straight line of 5 spaces. <br><b>The Golden Scythe</b> - cuts a 3x3 area of grass or weeds.<br><b>The golden sprinkler</b> - will water a 3x3 area and never needs refilled <br><b>the golden axe</b> - Will get 2 pieces of lumber per stump cut. <br><br><i>Other objects here include:</i><br> <b>The juicer</b> -Allows you to brew items. <br><b>The snow cone maker<b> - will make snow cones of random flavors when snow balls are placed in it."
    .77
        type = /obj/Items/Goods/Furniture/Signs
        name = "Horse Stables"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 172
        locY = 33
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Horse Stables<br><br></center></b><font size = 2><font color = green>This is the horse stables. <Br>Here you can purchase a saddle to place on one of the unsaddled horses.<br>A horse works similar to a selling bin, in the since that whatever you place into it, will automatically be sold.<br>you can not sell at night.<br><br><i>The other two items sold here are: </i><br><b>Booster Berries</b> - The price has been risen because of the lag they cause<br><b>Wagon Blue Prints</b> - Used by Blacksmiths and Carpenters to make wagons."
    .78
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Wood Shop"
        Cost = 0
        Sale = 0
        locX = 157
        locY = 25
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Wood Shop<br><br></center></b><font size = 2><font color = green>Here you can meet May, who will tell you most of the Axe of the Forester recipe.<br><br><i>Objects here you can buy are:</i><br>Scarecrow - Serves no purpose and is almost impossible to get rid of <br><b>Storage Expansions</b> - Given to may, who will expand your storage max up 5, to a max of 80. <b>Sack of Wood</b>-  Can be placed into the red lumber bins and get 15 extra lumber.<br>Up in the upper right Corner, there is two boxes, nails, and sandpaper both are used for various recipes."
        dir = 8
    .79
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Fishermans House"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 152
        locY = 146
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Fisherman's House<br><br></center></b><font size = 2><font color = green>Here is where you can obtain a fishing rod. <br>To receive access to the normal fishing rod, you must give a singing branch to the fisherman and he will grant you access to the fishing rod. <br>If you chose fisher as you job, you can talk to the fisherman to receive access to the rod of master baiter and he will give you the tackle box."
        dir = 8
    .80
        type = /obj/Items/Goods/Furniture/Signs
        name = "The Flower Shop"
        Cost = 0
        Sale = 0
        Jumpible = 0
        locX = 178
        locY = 123
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>The Flower Shop<br><br></center></b><font size = 2><font color = green>Here you can buy two types of flower seeds, which, when planted will grow into flowers, which will spawn bees.<br>Bees can be caught and put into the bee hives and at night you will get jars of honey.<br>To catch these bees, you can buy a license to use the bug net, which will get you catch bees, and butterflies."
        dir = 8
    .81
        type = /obj/Items/Goods/Special/IronNugget
        name = "Iron Nugget-"
        Cost = 100
        Sale = 150
        JobR = "Everyone, As was voted on and the decision were passed to remove the iron ore spawn from the Merchant's guild. If you wish to have this iron ore spawn returned, attend and bring up this issue at the weekly board meeting"
        locX = 249
        locY = 21
        locZ = 2
        layer = 5
        dir = 8
    .82
        type = /obj/Items/Goods/Furniture/Signs
        Cost = 0
        Sale = 0
        locX = 100
        locY = 98
        locZ = 1
        Name = "Latest Board Meeting Notes!"
        Owner = ""
        desc = "<br><br>Rules for Multikeying:<br>1) You may not, under any circumstances  use a multikey that has a job that is considered active, If you are wondering if it is active or not, ask around, when it doubt, don't use it. You are permitted to still have your multikey that has a active job, but you must not log in with it for any reason.<br>2) You are limited to having two keys, one, your main key and a multikey.<br>3) You are not allowed in any way to directly give money, or make large sums of money (with the exception of selling items to players, that was made accessible to you by multikeying) using your multikey. All profits must be made independently of each other.<br><br>Failure to comply to these rules and regulations, will first, result in a warning, and followed by the deletion of your multikey's save file for each additional offense The deletion of a main save file will not take place, expect in very rare occasions where the overuse of multikeys has changed the save to the point where it would be simple and more effect to be deleted. Failure to read this set of rules on multikeying will result in the same punishments as if you did read and were aware of them. Thanks to the help of a knowledgeable player, Higoten can now see when someone is multikeying, and there are logs that are maintained, even when other players are not around. Multikey will caution, Thank you for your support and acceptance of these rules"
        dir = 8
    .83
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe1"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .84
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe2"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .85
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe3"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .86
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe4"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .87
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe5"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .88
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe6"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .89
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe7"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .90
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe8"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .91
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe9"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .92
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe10"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .93
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe11"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .94
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe12"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .95
        type = /obj/Items/Tools/BlasterHoe
        name = "Blaster Hoe13"
        desc = "You can purchase the blaster hoe here. Please do not pick up the blaster hoe here, Or it will be buggy, Rather, please make it your active tool at the spawn in the first cupboard to the right of Jack. Thank You"
        Cost = 100000
        Sale = 0
        locX = 192
        locY = 215
        locZ = 1
        density = 1
        layer = 5
    .96
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 78
        locY = 206
        locZ = 1
        Owner = ""
        density = 1
        layer = 0
        desc = "This blocker is here to stop players from entering the bar illegally."
    .97
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 78
        locY = 205
        locZ = 1
        Owner = ""
        density = 1
        layer = 0
        desc = "This blocker is here to stop players from entering the bar illegally."
    .98
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 78
        locY = 204
        locZ = 1
        Owner = ""
        density = 1
        layer = 0
        desc = "This blocker is here to stop players from entering the bar illegally."
    .99
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 79
        locY = 204
        locZ = 1
        Owner = ""
        density = 1
        layer = 0
        desc = "This blocker is here to stop players from entering the bar illegally."
    .100
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 79
        locY = 204
        locZ = 1
        Owner = ""
        density = 1
        layer = 0
        desc = "This blocker is here to stop players from entering the bar illegally."
    .101
        type = /obj/Items/Goods/Baked/BoiledEgg
        Cost = 165
        Sale = 82
        locX = 34
        locY = 145
        locZ = 1
        density = 1
        layer = 5
    .102
        type = /obj/Items/Goods/Brewed/FlowerDew
        Owner = object("../../..")
        density = 0
        layer = 0
    .103
        type = /obj/Items/Goods/Special/CowBill
        name = "Bill of Cow Purchase-"
        Cost = 6000
        Sale = 0
        locX = 81
        locY = 166
        locZ = 1
        desc = "Give this bill of cow purchase to bob to receive your very own calf!"
    .104
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 180
        locY = 123
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .105
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 127
        locY = 95
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .106
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        suffix = "Unavailable"
        jumpible = 0
        layer = 0
        locX = 53
        locY = 87
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .107
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 108
        locY = 98
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .108
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 74
        locY = 115
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .109
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 65
        locY = 115
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .110
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 48
        locY = 103
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .111
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 30
        locY = 100
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .112
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 30
        locY = 100
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .113
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 34
        locY = 139
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .114
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 83
        locY = 163
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .115
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 96
        locY = 145
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .116
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 151
        locY = 84
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .117
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 159
        locY = 106
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .118
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 173
        locY = 97
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .119
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 170
        locY = 33
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .120
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 156
        locY = 25
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .121
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 141
        locY = 178
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .122
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 180
        locY = 123
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .123
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 154
        locY = 146
        locZ = 1
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .124
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 241
        locY = 25
        locZ = 2
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .125
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 185
        locY = 44
        locZ = 2
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .126
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        Cost = 0
        Sale = 0
        density = 0
        jumpible = 0
        suffix = "Unavailable"
        layer = 0
        locX = 185
        locY = 45
        locZ = 2
        Owner = ""
        desc = "This Blocker was placed here to stop players from blocking doors."
    .127
        type = /obj/Items/Goods/Special/WeedKiller
        Cost = 150
        Sale = 75
        layer = 5
        locX = 242
        locY = 130
        locZ = 1
    .128
        type = /obj/Items/Goods/Special/Basket
        Cost = 1000
        Sale = 500
        layer = 5
        locX = 243
        locY = 130
        locZ = 1
    .129
        type = /obj/Items/Goods/Seeds/Mellon
        Cost = 480
        Sale = 240
        layer = 5
        locX = 244
        locY = 130
        locZ = 1
    .130
        type = /obj/Items/Goods/Seeds/Onion
        Cost = 200
        Sale = 100
        layer = 5
        locX = 245
        locY = 130
        locZ = 1
    .131
        type = /obj/Items/Goods/Seeds/Potato
        Cost = 200
        Sale = 100
        layer = 5
        locX = 246
        locY = 130
        locZ = 1
    .132
        type = /obj/Items/Goods/Seeds/Turnip
        Cost = 200
        Sale = 100
        layer = 5
        locX = 247
        locY = 130
        locZ = 1
    .133
        type = /obj/Items/Goods/Seeds/SweetPotato
        Cost = 160
        Sale = 80
        layer = 5
        locX = 248
        locY = 130
        locZ = 1
    .134
        type = /obj/Items/Goods/Seeds/Tomato
        Cost = 300
        Sale = 150
        layer = 5
        locX = 249
        locY = 130
        locZ = 1
    .135
        type = /obj/Items/Goods/Seeds/Corn
        Cost = 300
        Sale = 150
        layer = 5
        locX = 250
        locY = 130
        locZ = 1
    .136
        type = /obj/Items/Goods/Seeds/Carrot
        Cost = 500
        Sale = 250
        layer = 5
        locX = 251
        locY = 130
        locZ = 1
    .137
        type = /obj/Items/Goods/Seeds/Strawberry
        Cost = 200
        Sale = 100
        layer = 5
        locX = 252
        locY = 130
        locZ = 1
    .138
        type = /obj/Items/Goods/Seeds/Grass
        Cost = 500
        Sale = 250
        layer = 5
        locX = 253
        locY = 130
        locZ = 1
    .139
        type = /obj/Items/Goods/Furniture/CounterRight
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 253
        locY = 130
        locZ = 1
    .140
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 252
        locY = 130
        locZ = 1
    .141
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 251
        locY = 130
        locZ = 1
    .142
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 250
        locY = 130
        locZ = 1
    .143
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 249
        locY = 130
        locZ = 1
    .144
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 248
        locY = 130
        locZ = 1
    .145
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 247
        locY = 130
        locZ = 1
    .146
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 246
        locY = 130
        locZ = 1
    .147
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 245
        locY = 130
        locZ = 1
    .148
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 244
        locY = 130
        locZ = 1
    .149
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 243
        locY = 130
        locZ = 1
    .150
        type = /obj/Items/Goods/Furniture/CounterLeft
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 242
        locY = 130
        locZ = 1
    .151
        type = /obj/Items/Goods/Furniture/Stool1
        name = "Blocker"
        suffix = "Unavailable"
        Cost = 0
        Sale = 0
        locX = 77
        locY = 201
        locZ = 1
        Owner = ""
        density = 1
        layer = 0
        desc = "This blocker is here to stop players from entering the bar illegally."
    .152
        type = /obj/Items/Goods/Special/WeedKiller
        Cost = 150
        Sale = 75
        layer = 5
        locX = 187
        locY = 186
        locZ = 1
    .153
        type = /obj/Items/Goods/Special/Basket
        Cost = 1000
        Sale = 500
        layer = 5
        locX = 188
        locY = 186
        locZ = 1
    .154
        type = /obj/Items/Goods/Seeds/Mellon
        Cost = 480
        Sale = 240
        layer = 5
        locX = 189
        locY = 186
        locZ = 1
    .155
        type = /obj/Items/Goods/Seeds/Onion
        Cost = 200
        Sale = 100
        layer = 5
        locX = 190
        locY = 186
        locZ = 1
    .156
        type = /obj/Items/Goods/Seeds/Potato
        Cost = 200
        Sale = 100
        layer = 5
        locX = 191
        locY = 186
        locZ = 1
    .157
        type = /obj/Items/Goods/Seeds/Turnip
        Cost = 200
        Sale = 100
        layer = 5
        locX = 192
        locY = 186
        locZ = 1
    .158
        type = /obj/Items/Goods/Seeds/SweetPotato
        Cost = 160
        Sale = 80
        layer = 5
        locX = 193
        locY = 186
        locZ = 1
    .159
        type = /obj/Items/Goods/Seeds/Tomato
        Cost = 300
        Sale = 150
        layer = 5
        locX = 194
        locY = 186
        locZ = 1
    .160
        type = /obj/Items/Goods/Seeds/Corn
        Cost = 300
        Sale = 150
        layer = 5
        locX = 195
        locY = 186
        locZ = 1
    .161
        type = /obj/Items/Goods/Seeds/Carrot
        Cost = 500
        Sale = 250
        layer = 5
        locX = 196
        locY = 186
        locZ = 1
    .162
        type = /obj/Items/Goods/Seeds/Strawberry
        Cost = 200
        Sale = 100
        layer = 5
        locX = 197
        locY = 186
        locZ = 1
    .163
        type = /obj/Items/Goods/Seeds/Grass
        Cost = 500
        Sale = 250
        layer = 5
        locX = 198
        locY = 186
        locZ = 1
    .164
        type = /obj/Items/Goods/Furniture/CounterRight
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 198
        locY = 186
        locZ = 1
    .165
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 197
        locY = 186
        locZ = 1
    .166
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 196
        locY = 186
        locZ = 1
    .167
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 195
        locY = 186
        locZ = 1
    .168
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 194
        locY = 186
        locZ = 1
    .169
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 193
        locY = 186
        locZ = 1
    .170
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 192
        locY = 186
        locZ = 1
    .171
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 191
        locY = 186
        locZ = 1
    .172
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 190
        locY = 186
        locZ = 1
    .173
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 189
        locY = 186
        locZ = 1
    .174
        type = /obj/Items/Goods/Furniture/CounterMiddle
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 188
        locY = 186
        locZ = 1
    .175
        type = /obj/Items/Goods/Furniture/CounterLeft
        Cost = 0
        Sale = 0
        layer = 3
        Owner = ""
        locX = 187
        locY = 186
        locZ = 1
    .176
        type = /obj/Items/Goods/Furniture/Signs
        name = "Board Meeting Minites"
        Cost = 0
        Sale = 0
        locX = 100
        locY = 101
        locZ = 1
        Owner = ""
        desc = "<br><br><STYLE>BODY {background: Black; color: white}</STYLE><font size = 3><b><font color = Blue><center>Board Meeting Minites:<br><br></center></b><font size = 2>Here is where you can find a copy of all the infomation that was said during the various weekly board meetings ( Tuesdays at 20:00:00 (Time Stamp Time)) <br><br><a href= 'http://harvestmoontrinityranch.wikidot.com/board-meeting-4-27-2010'>1) 4/27/2010 </a><br><br><a href= 'http://harvestmoontrinityranch.wikidot.com/board-meeting-5-4-2010'>2) 5/4/2010 </a><br><br><a href= 'http://harvestmoontrinityranch.wikidot.com/board-meeting-5-25-2010'>3) 5/25/2010 </a><br><br><a href= 'http://harvestmoontrinityranch.wikidot.com/board-meeting-6-15-2010'>4) 6/15/2010 </a>"
    .177
        type = /obj/Items/Goods/Furniture/Signs
        name = "Active Player List"
        Cost = 0
        Sale = 0
        locX = 100
        locY = 104
        locZ = 1
        Owner = ""
        desc = "Here is the list of players who are considered active. This list is established at the weekly board meetings.<br><br> Alexis Raine,<br>Amanda889,<br>Blue5472,<br>Boygeorge,<br>Chynacat32,<br>Cinnom,<br>Dindo,<br>Dr greg house,<br>Drew6464,<br>Forestsage,<br>Funfreind,<br>Geintz,<br>Higoten,<br>Hordewar,<br>Ianzhio,<br>Jessiejchappy,<br>Johe,<br>Jugglebox492,<br>Kristoph,<br>Limechan,<br>Lyra04,<br>Mastermatthew,<br>maximusalex2003,<br>Muff2,<br>Notoria,<br>Nowatimean,<br>Sega Queen,<br>Shilvi,<br>Superdudeduded,<br>Tomgirl,<br>Zeriz. Last Updated June 19th 2010"
    .178
        type = /obj/Items/Goods/Special/CMiracle
        name = "+50 Storage Exchange Token"
        Cost = 150000
        Sale = 0
        locX = 150
        locY = 23
        locZ = 1
        desc = "This is an Exchange Token to receive 50 additional storage spaces. First, before using this token, please be sure that you have at least 80 storage spaces. Then, to receive your additional 50 storage, you must give this token to <b><u>Higoten or Kristoph</b></u><br> Thank you"
    .179
        dir = 8
        type = /obj/Items/Goods/Special/NutsAndBolts
        name = "Nuts And Bolts-"
        Cost = 200
        Sale = 100
        locX = 205
        locY = 95
        locZ = 1
        JobR = "Everyone, by decision of the Board. If you wish to get nuts and bolts, please buy it from the other spawn."
    .180
        type = /obj/Items/Goods/Special/PaintRemover
        name = "Paint Remover-"
        Cost = 200
        Sale = 100
        locX = 128
        locY = 97
        locZ = 1
        JobR = "Everyone, The reason for this restiction is becouse this item doesn't work"
        dir = 8
HOWNER = list(
        list("House1","",list()),
        list("House2","",list()),
        list("House3","",list()),
        list("House4","",list()),
        list("House5","",list()),
        list("House6","",list()),
        list("House7","",list()),
        list("House8","",list()),
        list("House9","",list()),
        list("House10","",list()),
        list("House11","",list()),
        list("House12","",list()),
        list("House13","",list()),
        list("House14","",list()),
        list("House15","",list()),
        list("House16","",list()),
        list("House17","",list()),
        list("House18","",list()),
        list("House19","",list()),
        list("House20","",list()),
        list("House21","",list()),
        list("House22","",list()),
        list("House23","",list()),
        list("House24","",list()),
        list("House25","",list()),
        list("House26","",list()),
        list("House27","",list()),
        list("House28","",list()),
        list("House29","",list()),
        list("House30","",list()),
        list("House31","",list()),
        list("House32","",list()),
        list("House33","",list()))
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